System

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Specification

Main CPU's 2 x Hitachi SH-2 @ 28.6364 MHz
Sound CPU MC68000 @ 11.45456 MHz
Sound chip SCSP/YMF292-F (315-5687)/"LAKE" @ 11.3 MHz, 32 PCM channels, 44.1 kHz sampling rate
Secondary CPUs
SCU DSP Fixed point maths co-processor, up to 4 parallel instructions.
VDP 1 32-bit video display processor : sprite and polygon, dual 256 KB frame buffers for rotation and scaling effects, texture mapping, Gouraud shading, 512 KB cache for textures
VDP 2 32-bit background and scroll plane video display processor, 2 windows for special calculations, transparency, shadowing, background engine, 5 simultaneous scrolling backgrounds, 2 simultaneous rotating play fields, up to 60 frames per second animation
Main RAM 2 Megabytes (16 megabits)
VRAM 1.54 Megabytes (12 megabits)
Audio RAM 512 Kilobytes (4 megabits)
Rendering Speed 200,000 texture mapped polygons/s, 500,000 flat shaded polygons/s
Colors 24-bit true color graphics, 16 million available colors
Resolution 320 x 224, 640 x 224, and 720 x 576 horizontal and 240, 448, and 480 vertical
Board composition Main board + game cartridge (one or more)
Game cartridge size max 384 Mbit (48 meg)
Other JAMMA pin out and uses a standard resolution monitor